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1992-11-01
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Alive Software
Presents ... A N I M A L Q U E S T (tm)
Welcome, you are about to experience Nature through very different eyes.
ANIMAL QUEST is a Fun Game for any age. First you select what animal you
like to become and then you try to cross your habitat collecting as many
Energy Tokens as possible by capturing your prey while avoiding your
Predators and outsmarting your Competitors.
ANIMAL QUEST is a never ending adventure in the fascinating world of
Nature. All animals are placed randomly at different screens so that
each game is unique and unpredictable, challenging you every time.
ANIMAL QUEST is also a realistic simulation of Food Chain Ecology. The
rules of the game are based on factual Prey and Predator relationships.
A truly Educational game that balances Gaming with Learning. To play the
game you must first learn what is your prey and who are your predators.
ANIMAL QUEST features three Different groups of animals to choose from:
Northern Forest Animals, Ocean Animals and Jungle Animals.
Three Difficulty Levels to choose from, each providing increasingly more
challenging games, score-keeping, on-line help, easy Icon-based user
input and extensive information on each animal and plant. Its Colorful
graphics and realistic sound effects will surprise you !!!
The ANIMAL QUEST files, program, graphics, sounds and manuals on paper or
on disk, are (C) copyright 1992 by Alive Software, All Rights Reserved.
Concept by Nancy Ayash. Programming, Graphics and Sound by Bill Dedes.
INDEX
1.................. DISCLAIMER
2.................. SHAREWARE DISTRIBUTION
3.................. SYSTEM REQUIREMENTS AND OPTIONS
4.................. GAME SETUP
5.................. GAME OPERATION
6.................. DOCUMENTATION AND ACKNOWLEDGEMENTS
7.................. SHAREWARE VERSION NOTES
1. DISCLAIMER
This program is provided "as is" and it is without warranty of any kind
that it will work correctly in any or all situations. No liability
shall be assumed for direct or consequential damage caused by the use
of this software. The only claim Alive Software makes is that there
are no intentional bugs or fatal errors in any original copy of the
program that you received directly from Alive Software.
2. SHAREWARE DISTRIBUTION
ANIMAL QUEST is distributed as Shareware: if you like the program and
would like to receive the latest version, the additional games, sound
effects and graphics, please use ORDER.DOC to order it. Feel free to pass
this program to friends and relatives, as long as all of the files are
included in the distributed disk and are not be altered in any way.
If you are a vendor and plan to sell this program for profit, please read
file VENDOR.DOC
Page 1 of 4
3. SYSTEM REQUIREMENTS AND OPTIONS
REQUIRES: IBM PC or compatible with 512K memory, EGA or VGA ( 16 color )
OPTIONAL: * Super VGA Graphics card with 512K Video Ram and monitor able
to display in 800x600 resolution: ATI, Genoa, Paradise, Tseng
Labs, Video 7, Trident, VESA or compatibles are supported.
* Microsoft Mouse or compatible.
* Sound Effects support for AdLib, Covox, Sound Blaster, Pro
Audio Spectrum, PC internal speaker and Tandy SL/TL sound chip.
4. RUNNING SETUPAQ
Before you start using the game you must run SETUPAQ
(a) The SETUPAQ program will try to identify your Graphics card and
highlight the appropriate option. Just select this graphics option.
(b) Select a sound option.
(c) Select a music option.
(d) Select a pointing device option, Mouse or Keyboard.
(e) Finally select Save Setup. This will create a configuration file
named AQ.CFG The purpose of AQ.CFG is to simply save the above
selected preferences for future executions of the program. From then
on simply type AQ <Enter> to run. This will load the program in
memory. Then select a game the Forest animals.
5. GAME OPERATION
5.1 GENERAL
---------
Keyboard: Use the Up, Down, Left and Right arrow keys to move around
--------- and press <Enter> or <Spacebar> to select.
Mouse : To select an option just point the mouse cursor on it and
--------- click.
--------
TO START To start the game just type AQ and press <Enter>
-------- Then you will see the opening screen and hear the music theme.
You may press a key or press a mouse button to skip through it next time.
Then select Forest animals. Now you are ready to enter the animal Kingdom.
----------
NEW GAME Then you select which animal you like to become from three
---------- Levels of difficulty.
1. Easy Level: These animals are Strong or Fast predators and therefore
they have few or no enemies. In this Level just follow, your hunting
instincts. This level is recommended for young children or beginners.
2. Medium Level : These animals are mini predators with some enemies
and competitors, so it takes more logical thinking to stay alive.
3. Difficult Level : These animals are at the bottom of the Food chain
and therefore constantly fighting for survival. Try this Level for a
real Challenging game. You are neither strong nor Fast. Your only
weapons are your intelligence and your luck.
Page 2 of 4
5.2 CONTROLS
:--------------:
: QUESTIONMARK : On-line help explaining the game and operation.
:-F1-----------:
:--------------: Food Chain information about animals and plants.
: CHAIN : Select this option and point at any animal on the
:-F2-----------: board to learn about its prey and predators.
:--------------: Facts about animals, plants or places of the current
: ZOOM LENSE : game habitat. Exploring facts about the animals is
:-F3-----------: essential for learning and playing the game better.
:--------------:
: MUSIC NOTES : Toggles the sound ON or OFF, if sound was activated
:-F4-----------: to begin with.
:--------------: Toggles the Grid ON or OFF. When the Grid is ON the
: FENCE : game plays like a board game, so you can focus on the
:-F5-----------: logic. When it is OFF the game plays faster, like an
arcade game. Grid ON is recommended for beginners.
:--------------:
: THUNDERBOLT : Breaks the current game and starts a new one.
:-F10----------:
:--------------:
: STOP SIGN : Quits the game and exits to the system.
:-ESC----------:
5.3 THE AIM OF THE GAME
Become one of your favorite animals and try to survive, capture as many
prey animals as you can while avoiding your predators. Every time you
capture an animal you get Energy Tokens ( Calories ) . When you are
captured by a predator you loose twenty Energy Tokens, so the only penalty
is that your final score will not be as high. You move from West to East.
When you reach the end of a screen you move to the next one. There is a
total of twelve screens to cross. In the last screen your family will be
waiting for you and the highest scores are recorded in the Hall Of Fame.
SCORING : Your current Score is displayed at the bottom of the screen.
The accumulated Energy tokens stack up until you have collected over 60,
then you are fully Energized and can move Diagonally as well, thus
suprising your prey or escaping your enemies more easily.
TIPS :
(a) Don't overlook the importance of the "skip a turn" option. Use it
whenever you are stuck or when any other move will result in your capture.
To "skip a turn", for keyboard use: press <Spacebar>, for mouse use:
click on your animal itself.
(b) If a predator blocks your path, get close enough, so when it follows
you, try to lead it away from the path, turn around and escape. If more
than one predators are near by, try to distract them one at a time.
Page 3 of 4
5.5 ANIMAL QUEST'S GAME PHILOSOPHY
(A) Redeeming value: you Play and Learn facts about basic Ecology.
It encourages exploration of Nature and further reading.
(B) Positive and Socially responsible: Depicts Conflict but no Violence.
You identify with the animal's struggle to survive by selecting any
animal you wish, except Man (This would defy the purpose of the game)
(C) Extraordinary use of Graphics and Sound to create the illusion of life.
(D) Challenges your Logic skills, not your mechanical reflexes.
(E) A Game for any age: Select a level according to your capability.
6. DOCUMENTATION AND ACKNOWLEDGEMENTS
If you have a printer, please print out and read this documentation
file AQ.DOC Simply type: COPY AQ.DOC PRN at the DOS prompt.
Portions of this program (c) Copyright by Genus Microprogramming, Inc.
and THE Audio Solution, Bibliography; Western Forests by Stephen Whitney,
The world of fish by Franco De Carli, Encyclopedia of The Animal Kingdom
by Maurice and Robert Burton, Great Book of the Animal Kingdom by Arch
Cape Press.
7. SPECIAL NOTES FOR SHAREWARE VERSION
Here is a list of benefits you get by ordering the complete ANIMAL QUEST
series for ONLY $ 22 ( U.S. Dollars )
* YOU GET THE LATEST ENHANCED version of ANIMAL QUEST which includes:
OCEAN ANIMALS: Dive into the unexplored waters of Australia. An Exotic
--------------- world of fascinating and unusal marine animals awaits you.
JUNGLE ANIMALS: Lions, Cheetahs, and Leopards rule the Jungle. Experience
--------------- the sounds and sights of the Tropical Rain Forest.
FOREST ANIMALS: The Latest version of the Northern Forest animals,
--------------- all Enhanced with Sound effects and detailed graphics.
* YOU GET DIGITIZED SOUND EFFECTS for animals that vocalize: Wolfs howl,
Lions roar, the Hunter shoots, Whales sing, Bears, Frogs, Tigers, etc
make sounds as they capture prey. Now you can add sound dimension.
* When you order from Alive Software you will also get more FREE Shareware,
our catalog, newsletter, new product announcements and low cost updates.
* Registered users Get TECHNICAL support through phone, mail, E-mail or
our BBS. If ANIMAL QUEST is supported by many users, we will add more
animal habitats to this series in the near future. Such as Swamp animals,
Arctic animals, Desert animals, Insects or other ones suggested by you.
For more information run program ALIVECAT.EXE, our catalog containing
detailed descriptions of our programs.
For Information on how to contact us or on how to Order, print or list
and fill out our order form ORDER.DOC and mail or fax it to Alive.
ALIVE SOFTWARE, P.O. BOX 4004, SANTA CLARA, CA 95056 U.S.A.
Page 4 of 4